Febr. Animated armor is so good in casino mage! Definitly great against se7en.nu 1xHuwln ▻Facebook: https. This deck works for me. Dec 11, Legend of the Innkeeper 9h 24m A Hearthstone Game evolution casino mage p4wnyhof Casual Players. This deck works for me, I went from. Casino mage p4wnyhof. Hello Friends! My name is Mats " P4wnyhof " and iam bringing you high legend Hearthstone gameplay almost every day of the week!. Honestly, all the removed decks had a very high skill cap, they were probably deemed to difficult for Blizzard's target audience. That's the advantage of a digital card game, they can deal with Beste Spielothek in Götemitz finden efficiently and mostly random. Hunter needed a power boost, and giving them a new epic you NEED to get a good win rate ges people buying packs, while buffing other cards wouldn't get that effect to the same degree. Gambling addictions leave some pokalsieger deutschland homeless, Hearthstone addictions just leave people with high blood pressure. And the ones your talking about aren't even halfway through the total amount available lol! Virtually every Mage card does Beste Spielothek in Kleba finden "random". They release a very small amount of cards, with even fewer being playable. Why would i put myself through that grind? Last edited by Veratyr82 on Oct 26, Most of the free slots mister green.de man that aren't core-alway-always-mechmage top casino ohne download random in some way. Kibler was totally right to call the Evergreening of the Classic set a huge mistake. A very deep game can be intimidating to start playing if it's too difficult to learn the basics. Spider solitiaire is an archived post. So thanks a lot for the feedback, it's most appreciated!
You can read the whole interview here: What's your opinion on the subject? Do you think that Hearthstone needs a new way to head to? Are you happy with the current meta?
Do you think that Blizzard tends to nerf the complex decks that require skill and time to think? I usually try not to speak when my guest is speaking, not because I have nothing to say but because I feel like it's rude to interrupt someone when he's talking.
I prefer to let him fully express his point before talking myself. As for the typing in this video, it didn't come from me but from the PC across me, it was just captured from my microphone and I instantly muted it.
Also some of you complained about the quality of the background noise etc. I have no professional gear yet I am definitely planning to get some soon , nor am I a professional video editor.
It's the first time I do something like that, I thoroughly enjoy it, and I always want to improve with each new interview.
So yes, feedback is more than welcome and appreciated but please keep it in a mannered and polite way. Dont ask people in interviews 3 questions in a row, they will answer the last one and maybe leave the other ones and you'll look bad reasking it again.
If you do that, rephrasing the question with an additional layer is a good way to rectify the situation. I think he's right. Its design has increasingly catered towards a casual, mobile game that you can plonk down and play a little bit of.
Skill is sacrificed for RNG, so that worse players can "feel better" about occasionally scoring a win. I think they're in danger right now though and they don't realize the extent of it.
There's been plenty of toxicity in the past but right now things are subtlety but crucially different. In the past there has always been one or two glaring issues.
Usually RNG and the prevalence of a specific deck. Now it's both of those to an extreme, combined with an extremely stale meta, and a very boring super tempo centric gameplay style.
I've had a few friends who just dropped after karazahn, and I'm ready to soon if things don't change with the next expansion. The competitive scene is in the worst spot I've ever seen it, and streamers are all in arms as well.
Basically, I feel like the people who are supporting this game are getting ignored. You need casual players, but the rest of us are being overlooked as tools for blizzard to bring in those casuals.
All 4 of my friends who played Hearthstone dropped it about a month ago for this reason. Even if you are a relatively casual player 2 of them never got above about rank 10 you still want to feel like your skill and decisions matter.
The reasons they quit are quite interesting though. They quit because they got fed up with games feeling too snowbally. They felt that games were too decided by who got the better curve and whether or not you drew an answer such as AOE and didn't feel that the games played out enough for them to be decided by the better player.
They felt frustrated because they could never play any lategame cards due to games ending too early and felt forced into playing these faster decks even though they didn't particularly enjoy playing them.
When I talked to one of my friends relatively hardcore - got as high as rank 1 one season on why he swapped to Elder Srolls: Legends he basically said that he didn't really see the point in playing Hearthstone because it no longer felt like a 2 player game.
He said that you don't really play with your opponent anymore. For example, you shouldn't play around AOE most of the time and you should just ignore all your opponent's minions and hit face.
I'm guessing a little bit here, but I think the reason he left is that aggro decks no longer run out of steam so they don't really have to worry about conserving cards or trying to get value out of them.
One of his most hated cards was Call of the Wild even though he mained hunter. He felt that the card was just giving you a board from nothing without requiring any skill and this card was one of the main reason that playing hunter felt like it required less skill.
He said that Call of the Wild is so powerful that it is making it so that it doesn't matter if you conserve resources or waste burst and stuff earlier in the game.
In other words, that the card removed too much strategic depth from his favorite class. It's "not above rank 20".
Actual casual for comparison: Why would i put myself through that grind? If it would reward me for playing well, sure, but it doesn't.
Realized probably even then i would not do it, mostly because it's not fun to play the same matchups over and over again. This is what MtG does much better - usually matches are best 2 out of 3 and you get to sideboard, so the matchups become much more dynamic.
It can still get boring to play against the same decks but at least there's more thought to it. I rarely see this mentioned but I think you are hitting the nail on the head.
In previous metas, if you got to the point where aggro was top-decking and you were still alive you were generally okay against them.
CotW was a sales move. Hunter needed a power boost, and giving them a new epic you NEED to get a good win rate ges people buying packs, while buffing other cards wouldn't get that effect to the same degree.
Shaman is the most snowbally class we've. Midrange, if he rolls a non-basic totem from tuskarr it is hard to recover, and if he gets the totem spam going and you can't stop it he can get insane value from them with flametounge and TBV, not to mention taunts protecting his priority targets and spellpower for his removal and spirit claws, and free TfB on top.
It's very poor design. The poor design is only in there not being answers to those shaman cards. I believe that if every class had as strong and interesting cards as shaman HS would be in a better place.
Yes they have cards that are simply overstatted like everyone's favorite 4 mana meme, but more cards like TBV and spirit claws would be amazing if distributed around.
Flamewreathed Faceless is somewhat punishable by most classes since most decks can find some sort of hard removal or similar answer.
And you can't fight those back on the board because the Shaman will simply have removal for whatever you play.
Doomsayer is in the meta purely because of the existence of Shaman being so hard to deal with on turns In spite of a few interesting Karazan cards, I've also stopped playing almost completely, only catching the brawls to clear my quest log.
I definitely feel most of my enjoyment from the game is no longer there. There is nothing wrong with taking a break from the game or moving on.
Don't get trapped by the sunk cost fallacy which I think is the real cause of so much salt around here. If people aren't enjoying the game any more, then maybe they're just played out.
You got your money's worth, and now it's time to move on. That's definitely one way of looking at it. But it's a pity since I've dedicated a lot of time and effort into the game - seeing almost a full card collection go to waste feels like that.
I remember having lots, lots of fun with HS even at other times when the community had lots of very particular complaints.
Ironically, I was thinking today that one of the moves that was definitely good for the game - the introduction of Standard and Wild - might have started the decline in my interest.
Well, yes and no, not really. A player wants to feel a part of something meaningful and significant when he invests his time in an online game, and that's not what Wild feels like.
It feels forgotten by the company and the community. I'd agree with that. Some of the most fun I had was when Secret Paladin was completely oppressive.
Hard to say to be honest, Activision Blizzard's statements don't break out beyond reportable segments. No way to know what each franchise is making from public docs.
In regards to the interview. I really like hearing Lifecoach talk about stuff, that's why I watched it. But your interviews have much to improve in my opinion, it doesn't look like a discussion to me, it's like you don't even listen to what the person says and just throw a random question at them when they're finished.
Also, you need to fix that noise, Lifecoach's sound has some echo but nothing compared to your mic, it's really annoying. Couldn't agree more, a good interviewer will get inside the person's head and know what question to ask to really get them talking and get a lot out of them.
It seemed more like a robot asking the questions if i'm honest but that's ok i'm sure it was probably one of his first interviews.
I edited my first post explaining some points. It's definitely my first steps into interviewing and I definitely can improve a lot. And I want to.
So thanks a lot for the feedback, it's most appreciated! I think this is the way Blizzard wants the game to be.
If better players dominate the game, the not so good players, which mean, the great majority will feel frustrated and not spend money on the game.
The matchmaking system is still supposed to work right and match people of roughly equal skill I don't see the problem.
The "problem" is that Blizzard doesn't aim the game for competitive players, but to big mass of casual RNG lovers.
It's our competitive fairness byassed vision of the game that make us feel bad. Around the release of Standard, Blizzard mentioned that they were hyper sensitive about "major breakpoints" that would cause users to give up on the game.
I think they have glaringly overlooked "minor breakpoints" One can play against only so much Yogg, Zoo, and Aggro Shaman before throwing in the towel and seeking greener pastures.
As a veteran player, rank 20 at the beginning-middle of each month is the best. I am enjoying Faeria so far but it is much more complex than Hearthstone, which is why it will never catch on with the masses.
I agree, I have been very into Faeria and finding it extremely skill based without sacrificing fun and variety. Every problem that people complain about with Hearthstone is solved by the unique game mechanics.
For example, the "curvestone" problem is solved by having mana carry over from one turn to the next and a board that makes sure that you can't just choose to hit face or hit any creature you want.
I do want to say, Faeria is a great game, but it appears this subreddit doesn't want to hear about it I've never been met with downvotes when talking about Faeria on here.
I think it just depends on how you frame it and the context of when you talk about it. Faeria is a great game but it isn't all sunshine and butterflies.
One of its biggest issues is the current size of the player base which limits their ability to have a legitimate robust match making system. Another big issue I have with the game itself is how they've decided to do their arena equivilant match making.
Currently, there's mmr attached to players in their arena mode that isn't reset when you make new decks.
Arguably this is necessary since they provide players with a free mini arena token every day but it also means that you aren't rewarded proportionately as you get better at playing the mode with more rewards as it will match you against better players.
I have been having a wonderfully fun time playing Mage, but for bad reasons. Virtually every Mage card does something "random". The cute Babbling Book gives you a random, potentially game-winning spell.
Cabalist's Tome generates random spells to punish control decks. Flamewanker pelts the opposition with random Arcane Missiles.
And when I'm in a bind, I slam down Yogg and roll the dice. Mage is actually very good right now due to all the Druids being played, but I personally don't feel like I "deserved" any of the games I win with Mage.
It's just all about rolling the dice. I enjoy Burgle Rogue for a similar reason, and have a similar frustration.
Every game is different because of the cards you generate, and the adaptations make it fun to play. It's impractical for someone to play around a bunch of random class cards.
It's rewarding if you "earn" a win due to an odd card choice you chose to include, but much less so when the odd card is a random drop into your lap.
I ended up getting the same "gambling" vibe from Burgle Rogue as Discolock. Personally, I end up very frustrated because winning and losing just became ever closer to just luck mattering.
I can find that compelling the same as anyone else, but I can't say I truly enjoy it. I really think they just got caught up in doing stuff you can't effectively in a tcg.
In a vacuum, there's nothing wrong with any of the RNG cards well, except yogg , but when you have everything together it's just too much.
Yeah, I made a Casino Mage deck for wild. Just put in every card with "random" on it. Added 2 arcane giants and 2 fireballs and I was more surprised than anything.
I'm gonna work on more randomness with Malchezzar and Elise and go to town. Sure, two of each of these: I swap cards in and out, but obviously take out the garbage and put in Frostbolt and Fireball to make it more consistent.
I don't have Yogg, but I might feel too dirty using him anyway;. Planning to get golden Mage but wanting to focus on something less competitive.
Thank you for giving me a good place o start with. Mage really has no cards anymore that arent random, or snowbally really aside from a few like fireball, frostbolt.
I could probably name about 20 that currently see competitive play if I were feeling particularly snarky. I saw people saying "fuck mage doesn't even have to put secrets and poly in their decks, they get it from cabalist" and that's partly true, you can't play around shit against mage and that's very frustrating.
Couldn't agree more with this point. When I see the winners of tournaments today I rarely think "Wow, he played incredible" or that he had an amazing read on the meta, or anything like that.
I just think it was his day, and if they played the tournament over from the start somebody else would probably win. At that point you may as well abolish the idea of competing in the game.
We need a LOT more cards per set and less prebuilt templates - more sandbox , so that the deckbuilders can create new interesting decks.
Nowadays 1 drops that see play need a 3 damage aoe to die, first that's not available to all classes and it costs much more as a result.
A 3 drop with an upside for just 1 mana. The fact of the matter is that it would be fine since they're class cards but only if the classes needed early board presence that badly, but they don't, both class can play reactively very well with the early cheap removal they have at their disposal.
Well Shaman was absolute garbage just last year though before they got the early game overload synergy of Trog into Golem into another golem or coin into Tuskar.
Agree with 2 and 3, but the problem with 1 is that you're responding to power creep with even more power to the opposite side of the equation.
The result is like a rubber band that's stretched more and more from both sides, ultimately snapping one way or the other. So you either win the game by turn 5 going aggro, or lose by turn 5 because the opponent happened to draw an OP control card.
The solution IMHO is instead to not promote decks that can consistently win by turn 5 in the first place. For me, I think blizzard under estimated the lifespan of hearthstone and it's original explosive popularity.
It seems they only had plans to get their foot through the door, but no idea where to walk to next. They should also split the current gameplay types further - into "competitive" and "entertainment" modes.
This would mean rotating out classic the original set the same way magic has done. Wow tried to cater too much to casuals without leaving anything for the hardcore except raiding and the sub base plummeted.
HS should learn from that. This is such a classic business mistake, common far beyond gaming. Sacrificing your core audience in a desperate attempt to reach "the masses" is a strategy that very, very rarely works if ever.
Rather its a strategy which works very well, and earns you huge money, but leaves in its wake a disenfranchised core community. Then after a few years they masses leave and you run into problems.
Its a medium term choice rather than a long term one. Significantly more casual because Vanilla was quite hardcore.
It still took casual players a long while to get a flying mount, and casual guilds a while to get Black Temple keyed. TBC was still very much geared for the hardcore base.
Casino mage is just a nickname For tempo mage, because all of the rng from portals spell slingers and online casinos free spins.
Submit a new text post. Skip to content Animated armor is so good in casino mage! Dieser Beitrag besitzt kein Schlagwort.
Knights of the Frozen Throne Guide. My name is Mats " P4wnyhof " and iam bringing you high legend Hearthstone gameplay almost every day of the week!
I have not heard of this deck, but I'm on a 12 game win streak into rank 3 with a mechmage list I modified to have more random effects, so I.
Around The Hearth 2d 3h 44m A Hearthstone podcast geared towards qr app kostenlos ladder merku online tournament play. I find that the randomness is good in the meta since it allows you access to increasingly desperate lines of play if they become necessary against the solid midrangey decks like Paladin and Mage that are drawing.
Overall, an insanely strong deck and super fun to play - good shit Jab. I have not heard of this deck, but I'm on a 12 game win streak into rank 3 with a mechmage list I modified to have more random effects, so I wonder if it's related at all.
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Spider solitiaire is an archived post. Savjz viewers Legend Climb. Page 1 Page 2. Skip to content strategiespiele free to play ob Wildlachs oder Zuchtlachs ist.
Submit a new link. It's nice to casino lotto have another potential source. Leads to some wild games, and more wins than it has any right to get at the higher ranks.
Tempo mage is accually a hard deck to play in different to other decks like secret pally and face hunter. On secret pally you play everything on curve and hope it sticks, same with hunter.
With tempo mage you may not want to play everything on curve. Maybe you want to throw a expensive spell, maybe a high cost minion, why not a cheap minion and a cheap spell.
Or maybe you want to save your spell to later. Can i cast this spell or will i run out of spells for antonidas. These are decisions that a hunters and secret pally never need to take.