Mass effect 3 silver coast casino infiltration

mass effect 3 silver coast casino infiltration

Der Silversun Strip ist ein Ort auf der Citadel in Mass Effect 3. Er besteht aus der Armax Arsenal Arena, Shepard's persönlichen Apartment, dem Silver Coast Casino, der Castle Arcade und einer Bar. Mission: Silver Coast Casino: Infiltration. in: Missionen (Mass Effect 3), Mass Effect 3 DLC, Citadel Abgesehen von James, der einfach nur Hunger hat, sprechen alle vom Zwischenfall im Casino. vor 5 Stunden. Hilf uns dabei, Mass Effect Wiki zu erweitern! Leg los Infiltration. Mass Effect: Andromeda Silver Coast Casino: Infiltration Mass Effect Wiki.

Mass Effect 3 Silver Coast Casino Infiltration Video

"Mass Effect 3: Citadel [DLC]" walkthrough (Insanity,Soldier,Paragon), Part 3 - Casino Infiltration

Worse, it's frequently not that funny. Having gone through the main mission, I returned to the Normandy to witness an exchange between Gabby and Kenneth that was way funnier than anything I'd heard during the mission.

Even so, the missions are enjoyable, the quality of the writing picks up when you throw the party and the individual goodbyes you make to your squadmates are genuinely moving.

You cannot play this expansion before Priority: Citadel II which is halfway through the main game. If you want a full squad you'll need to have done Priority: As we'll see, you may want to wait until after Priority: Horizon before throwing the party making this the last thing you do before the point of no return.

If you do not have Overload as a class ability, you may want to respec Shepard in the Normandy's med bay and select Energy Drain as a bonus ability prior to starting this expansion.

All enemies are shielded and a lengthy section sees Shepard on her own and very vulnerable. Head to the Citadel and choose "Personal Apartment" from the docking menu.

In the subsequent exchange, Anderson gives you his luxury apartment, which is nice of him. This will serve as your base of operations since the Normany is unavailable for the time being.

In the back room with the green baize poker table you'll find your private terminal and a catalog for customizing the apartment which you can't use yet.

The terminal has two functions: Later in the expansion various people will ask to come and visit you in your swanky apartment and you need to use the terminal for them to do so.

It wasn't exactly clear to me so I figured I'd point it out. One of the upstairs bedrooms has a weapon bench and armour locker. You'll find a number of datapads left behind by Anderson containing voice recorded notes for his biography.

These may be more meaningful for fans of the novels where Anderson is the protagonist but they're quite interesting regardless.

When you're ready, use your private terminal to read the message from Joker. Leave the apartment and take the elevator down.

When you get to the Sushi restaurant talk to Joker which triggers a cutscene. You will be introduced a new character in the game world at least; fans of the comics may recognize her.

Needless to say things turn sour. There's an endless stream of shielded mercs pouring into the restaurant who not only shoot at you and throw grenades but also send disruptor drones your way.

If you ignore these, they detonate when they get close overloadng your shields. You have no medi-gel but you do have a decent gun the M Suppressor.

As quickly as you can, make your way over to Brooks and revive her to end this segment of the mission. Infiltrators can cloak while vanguards can charge the enemy closest to her.

Other classes will have to do it the hard way. Do not hang around since otherwise you will get overwhelmed. These guys are about as tough as Cerberus centurions.

As well as shooting you they throw cluster grenades which split into three. Three explosions will send you to the mission resumption screen on any difficulty above casual.

They will also send out disruption drones to overload your shields. If you can't get headshots, two body shots will kill them on hardcore difficulty at least.

It seems as though there's an entire mercenary army out for your blood. I like Commander Bailey, but I would fire his ass for incompetence.

First there was that Cerberus debacle and now someone's manged to smuggle a mercenary army on board the station.

Anyway, you have one health bar for this section which means that when your shields are down, you're one shot from a critical mission failure.

When you regain control, go out of the door and hop to the next platform. Hop down and take the ladder down. Hop across to the next platform, where you can find a datapad, and take the next ladder down.

Chat with Brooks and then take the next ladder down. Hop over the ledge into an area filled with frozen fish and a Salarian having a smoke break.

Take the ladder up to get a way marker for the skycar lot. Jump across three gaps. You'll find yourself overlooking a market.

Take out the four mercs below. You'll have another chat with Brooks and one of your squadamates will join in. For me this was Kaidan; if you are locked in a romance with a squadmate it will be that squadmate and as to why Kaidan was a romantic interest, I was using this playthrough to do things that I'd not done before.

Head down the ladder and get a top up of ammo and grenades from the stall in front of you. There may be another merc to take out. Head down through the market and pick up some additional ammo on the way.

There's at least one datapad to read. As you make your way down the market, you'll be beset by three mercs and an annoying, cloaking sniper.

These are seriously annoying and dangerous enemies. They behave like the Cerberus nemesis complete with red lasers. They add the ability to cloak and the ability to drop smoke grenades to ruin your aim.

The best way to deal with them is to duck when you see the laser sight, wait for the shot and then hit them with Overload while they're still uncloaked.

If there are no other enemies, vanguards can try charging them since they're no threat at close range. When these enemies are dead, another crewmate will come over the radio.

For me this was James Vega I suspect that it's your most frequently used squadmate. There is also a terminal that you can interact with credits.

As the path turns you'll find a datapad to read and some credits to salvage credits. Continue into the next area to find it locked down.

Duck through a doorway into the Value Added store and interact with the terminal C. Bypass the bridge control to proceed.

You'll find yourself in a fight with a bunch more mercs and a couple of snipers. The snipers start off on a balcony overlooking your starting position and if you're quick you can take them out before they drop to ground level.

Go across to the row of shops where the mercenaries were. Use the first shop Goddess Essentials to orient yourself. The next store along, Konjunction, has a datapad and a terminal credits.

As you exit you'll have another bunch of mercs to fight but no snipers, fortunately. Van Allen Belts has another datapad and terminal credits.

Carry on past Micah Black and into Cision Motors. Interact with the terminal credits and exit through the door. You'll see a couple of mercs shooting at someone.

Open the door next to them and you'll be joined by the first crewmate who'll take them out. Your health bar will return to normal as well which is a relief.

Head towards the door at the back of the showroom. Note the terminal on the counter opposite credits. Attempting to open the door will trigger a brief cutscene that ends with the front gate getting unlocked.

As you approach the gate the place will get swamped with mercs. Fortunately, you'll be joined by a third companion. If this isn't Wrex, you've destroyed the krogans' chance of a cultural renaissance and condemned them to a slow extinction which makes you a bad person.

Assuming it is Wrex, take a moment to spend his attribute points. Note that he's built for durability and havoc with a combination of Barrier and Carnage.

He'll generally charge into the middle of enemies which may or may not suit your playing style. This is your opportunitty for some payback - the Spitfire cuts enemies down in no time flat.

Run around slaughtering mercs until Joker arrives. Exit through the front of the showroom and head towards the shuttle.

It wasn't immediately obvious to me so note that instead of heading for the side door, you need to go into the multiplayer-style extraction zone at the rear.

Back at the apartment you'll be joined by the remainder of your crew. Talk to your squad members and crew mates, leaving Liara to last.

Most of your crewmates seem to be blaming you for the earlier destruction of the sushi restaurant - as I said, the humour can be rather weak.

Be sure to check your weapons since you'll find yourself packing nothing more than a Predator heavy pistol. This mission has you attempting to gain access to the back room of a casino under the eyes of guards and security cameras.

The cones of vision of the guards and cameras are visible to you. If you're seen you can "mingle" until the threat level becomes clear again.

When required you can use a companion to distract guards by looking at one and then using the D-pad to take the guard's attention off you.

This won't last long so do what you need to do quickly. Go upstairs and mingle until Brooks summons you.

Take the stairs to the left of the bar and talk to Brooks. Follow the blue wiring to the other side of the dancefloor.

The lock that you need to bypass is protected by a camera. Liara will upload a program which will allow you to bypass the camera briefly.

Do so, then bypass the lock. Mingle some more until Brooks complains about a guard. Follow the "Distract Guard" waymarker and talk to the guard to distract him.

When Brooks pipes up again, follow the red wiring this time. It splits in two left and right. At either end are terminals that you need to bypass, one by the varren table and the other by the roulette table.

Next Brooks will trip an alarm so follow the waymarker to another guard who you need to distract. Mingle some more until Brooks contacts you again.

Follow the yellow wiring to an area with two cameras, one stationary guard and one patrolling guard.

This bit can be mildly frustrating. Go to the top camera and look at the stationary guard. When the patrolling guard has just turned his back on you, get your companion to distract the other guard.

Quickly bypass the camera and then bypass the other, making sure the patrolling guard is walking the other way. With both cameras disabled hurry forward and disable a third terminal to trigger a cutscene.

Note that doors seal behind you on this mission so make sure you've picked up any loot before leaving an area. You may also want to fit armour piercing mods to your weapons.

You will select your normal squad and then divide your reminaing crew members into two teams who will accompany you, taking different paths.

You are thrown straight into a fight. Get into cover immediately because you're exposed. The first battle is against two CAT6 specialists and a sniper.

There are other snipers on upper levels but so are your other crew members so you don't need to worry about them.

After the battle you'll meet with the Mysterious Figure for the first time. There is a possible renegade interrupt before the next battle against four CAT6 heavies, two specialists and two snipers.

The specialists are flanking your initial position on the sidewalks so get up there to take them out since the heavies behave like guardians while specialists toss grenades at you, making them the greater initial threat.

Like guardians, they can also be shot through the "mail slot". With its headshot multiplier, the M Suppressor makes the latter tactic quite viable.

Exit the door at the back and go up the ramp. The desk facing you has a terminal credits. Exit through a scanning doorway to the left or right.

Exit through one of the doors at the back into the archives proper. Move forward, talk to glyph and take the catwalk on the left.

Follow it all the way round and take one of two sets of stairs up. Two specialists descend on a platform. Take them out and get on there yourself.

Climb into the car that arrives. Follow the catwalk right and up the stairs. Hop off onto the pipe. Two specialists and a sniper will attack you.

As you move forward another specialist and sniper move in. Hop over onto the pipe at the end and fight off more specialists. As you get across to the other side you'll find a med kit and your other teams will complain about the heat on them.

Continue forward to receive the objective Defend Team Mako. Take out the enemies and jump down for a cutscene. View the holographic record CE, First Contact War if you like and head through the door on the right.

Follow the path around past another hologram CE Krogan Rebellions. The hologram opposite is malfunctioning.

Take the path up, killing a solitary specialist along the way. The next area has four specialists and three snipers.

Keep mobile otherwise the snipers will kill you. You'll find another hologram on the left-hand side CE, AIs made illegal. There's nothing else here so exit through the top door.

Go down the stairs and head through the door at the end where you'll have to fight two more specialists. You'll find a medical station in the non-functioning hologram area.

Move forward to another fight against three specialists and one heavy. The cubicle in the top right corner has a terminal credits.

Move around to the door where Glyph is hovering and go through. Go downstairs through a second door. You'll see Glyph hovering by another door.

On the way pick up a med kit behind some crates. Head through the door and take out an Atlas mech. Head towards the stairs in front and pick up a med kit.

Go up the stairs and around the catwalk. Glyph will warn you about another group of CAT6 forces heading your way.

Ahead you'll have to fight some specialists and two snipers. As you approach the back a platform with four heavies will come up so take cover.

Behind where the heavies came up is a med kit on some crates. Exit through the door ahead and then exit through the second door. View the first holograph CE: Krogan Genophage Deployment and continue up to a second holograph CE: Follow the sounds of gunfire and take out the specialists that appear.

Continue round past a malfunctioning holograph "early religious artifact" to find a terminal on a desk credits. When you're done looting, turn around and head for the door.

Go through, head up the stairs and through the door at the top. As you advance, fight off two heavies and further up two snipers use the enemy markers on your radar to find them.

View the holograph 5BCE: Asari find the Citadel. Advance through the non-functioning holograph to a door.

Go through, up the stairs and through a second door. View the holograph CE, First human spectre deliberations; Shepard looked right in my game but was holding a Revenant assault rifle which is a gun I've never used.

Go through the door at the end of the area. Get scanned to open the next door. Go though to get sealed in which triggers a lengthy cutscene with the Mysterious Figure and a second antagonist.

I suggest that you create a squad that facilitates biotic detonations. If you don't have biotic abilities yourself, use Liara and Javik.

If you do have biotic abilities, I suggest Liara for combos and crowd control and James for direct damage since level 6 inferno ammo is very effective against armoured opponents particularly when paired with the particle rifle.

James can also trigger fire explosions with Carnage. Or, if you have your own well-established tactics for taking out boss-level opponents with a large armour pool use the squadmates and powers that work for you.

The M Suppressor is highly recommended for Shepard since its headshot multiplier will cause extreme damage to all enemies particularly when paired with a good ammo power.

All weapons should be fitted with piercing mods. You are attacked almost immediately. Take down the first enemies and get down the ladder.

Here you will fight a large squad of the complete bestiary of CAT6 enemies. Keep mobile because of the snipers and the grenades thrown by the specialists.

Head towards the Normandy. Take the ladder down after which you will have to fight four specialists. Head up the ramp to the Normandy to trigger a cutscene.

Find the stairs, head up, and take a left at the dance floor to find Brooks. Brooks will give Shepard special lenses that allow him to see security wiring, and a box will pop up on the screen to alert the player of the current security threat.

If the security threat status goes to "suspected", have Shepard find someone to mingle with as soon as possible to remove the threat.

To get the vent open for Brooks, Shepard needs to follow the wiring to the junction box past the other side of the dance floor.

Before messing with the junction box he'll need to disable the security camera on the wall to the right of the junction box.

Once the camera is disabled, Shepard only has a few seconds to bypass the junction box before the camera comes back on. After a couple more minutes Brooks will alert Shepard that there is a guard directly below her.

Head back downstairs and find a guard leaning against a partition wall. Have Shepard speak to him and narc out a supposed drug user in the bathroom, distracting the guard and clearing the way for Brooks.

Time for mingling while Shepard waits for Brooks' next communique. After a few minutes Brooks will tell Shepard the he needs to disable two sensors.

Follow the red wiring on the floor to a sensor power box on a wall near the roulette tables. Before disabling the power box, Shepard needs to identify a nearby guard, and send his squad mate to distract him.

Just look at the guard to select him, and use the same command Shepard uses in battle to order squad mates around. Once the guard is being distracted, Shepard has a short period of time to disable the sensor box make sure the security threat is clear before starting.

With the first box disabled, follow the red wiring across the Casino to another box in a different gaming area.

I just got done online slot games donations from some Terminus pirate woman. She becomes temporarily immune to bet way casino review when she does Beste Spielothek in Groß Kummerfeld finden. I simply shear-- no, what do humans call it? Beste Spielothek in Leopoldshagen finden with all arena battles but one, you'll fight three waves:. Worse, it's frequently not that funny. I practice glares in the mirror every night! Message 4 of 5 Views. Take out the enemies and jump down for a cutscene. Note the terminal on the counter opposite credits. Only if something goes wrong.

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Hinzu kommt eine Bonusrüstung für Commander Shepard. Und drei neue Waffen: Juli PlayStation 3 Kosten: Sobald der eine wegschaut, kann man den anderen ablenken und beide Kameras nacheinander hacken. Die geheimnisvolle Gestalt kann zwar klar verstanden werden, aber die Bildqualität ist miserabel. Neben neuen Feinden gibt es auch neue Charaktere, darunter der turianische Vernichter und der turianische Geist-Infiltrator. Nun trifft man endlich wieder auf Brooks, die den Panikraum öffnet. Englischer Dialog-Pack erschienen am 6. About The Author Kazragami. März PlayStation 3 Kosten:

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Hier ist Timing gefragt. Hat man die beiden Kontrollkästen gehackt, kann Brooks weitergehen und man muss sich wieder unter die Leute mischen. Anmelden Du hast noch kein Benutzerkonto? Andromeda , siehe Missionen Andromeda. Hat man den Alarm vom Lüftungsschacht deaktiviert, kriecht Brooks hinein und man muss sich wieder unters Volk mischen. Anmelden Du hast noch kein Benutzerkonto? Nach diesem kurzen Gespräch sichert Shepard die Daten vom Terminal und nimmt sie mit, damit sie von EDI nochmal durchgesehen werden können. All these species in one room Brooks will eventually call you up because there is a problem. Keep me logged in on this device Forgot your username or password? Go through, head up the stairs and through the door at the top. Note the terminal on the counter opposite credits. Khan had us put out some gelatin shots earlier. These may be more meaningful for fans of the novels where Anderson is the protagonist but they're quite interesting regardless. So how all slot casino you liking the Beste Spielothek in Eickhof finden so far? Andrew was just saying the salarians came up with satellites that eat orbiting debris. It king of cash casino exactly clear to me so Firma pink figured I'd point it out. Stay in cover as much as you can so that you don't get sniped. Citadel erschienen am 5. Hinzu kommt eine Bonusrüstung für Commander Shepard. Werde ihn nicht spielen. In diesem Fall kann der Begleiter den Wachmann kurz ablenken. November Xbox , PC Das geht recht schnell. Weitere Assassin's Creed-Artikel gibt's direkt bei. Identitätsdiebstahl I Missionen Citadel: Auswahlmöglichkeiten Nein, ich will ein ganz anderes Ende. Wie auch beim letzten Mal gilt: Ist das geschehen, meldet sich BrooksBeste Spielothek in Herrenau finden sie zwar den Luftschacht erreicht hätte, dieser aber gesichert wurde. Kahn Bearbeiten Nun trifft man endlich wieder auf Brooks, die den Panikraum öffnet. Die geheimnisvolle Gestalt kann zwar klar verstanden werden, aber die Bildqualität ist miserabel. Orte nicht mehr zur Verfügung stehen. Aus der Asche erschienen am 6. Sofort fragen sich alle, wie das passieren konnte, Beste Spielothek in Schirnding finden meint Brooks, dass Beste Spielothek in Thenn finden sie der Grund dafür war, da sie den Alarm ausgelöst hatte. Mass Effect is a trademark or registered trademark of Electronic Arts. Nun bekommt man von seiner Begleitung spezielle Tech-Linsen, mit denen die Kabel, ähnlich wie im Spin N Win Slot Machine Online ᐈ Amaya™ Casino Slots Teil während der Loyalitätsmission von Kasumisichtbar werden. Navigation Mass Effect 3: Schalte diese Waffen und neue Ausrüstungsupgrades frei und erweitere so dein Arsenal. Dieser Artikel behandelt die Missionen der originalen Trilogie. Hat man den Alarm vom Lüftungsschacht deaktiviert, kriecht Brooks hinein und man muss sich wieder unters Volk mischen. Während der eine patrolliert und so nur kurze Zeit auf den Kasten schaut, hat der andere permanent seinen Blick auf ihn gerichtet. Kollektoren-Sturmgewehr, -Maschinenpistole und -Präzisionsgewehr.

Behind where the heavies came up is a med kit on some crates. Exit through the door ahead and then exit through the second door.

View the first holograph CE: Krogan Genophage Deployment and continue up to a second holograph CE: Follow the sounds of gunfire and take out the specialists that appear.

Continue round past a malfunctioning holograph "early religious artifact" to find a terminal on a desk credits. When you're done looting, turn around and head for the door.

Go through, head up the stairs and through the door at the top. As you advance, fight off two heavies and further up two snipers use the enemy markers on your radar to find them.

View the holograph 5BCE: Asari find the Citadel. Advance through the non-functioning holograph to a door. Go through, up the stairs and through a second door.

View the holograph CE, First human spectre deliberations; Shepard looked right in my game but was holding a Revenant assault rifle which is a gun I've never used.

Go through the door at the end of the area. Get scanned to open the next door. Go though to get sealed in which triggers a lengthy cutscene with the Mysterious Figure and a second antagonist.

I suggest that you create a squad that facilitates biotic detonations. If you don't have biotic abilities yourself, use Liara and Javik.

If you do have biotic abilities, I suggest Liara for combos and crowd control and James for direct damage since level 6 inferno ammo is very effective against armoured opponents particularly when paired with the particle rifle.

James can also trigger fire explosions with Carnage. Or, if you have your own well-established tactics for taking out boss-level opponents with a large armour pool use the squadmates and powers that work for you.

The M Suppressor is highly recommended for Shepard since its headshot multiplier will cause extreme damage to all enemies particularly when paired with a good ammo power.

All weapons should be fitted with piercing mods. You are attacked almost immediately. Take down the first enemies and get down the ladder. Here you will fight a large squad of the complete bestiary of CAT6 enemies.

Keep mobile because of the snipers and the grenades thrown by the specialists. Head towards the Normandy. Take the ladder down after which you will have to fight four specialists.

Head up the ramp to the Normandy to trigger a cutscene. You are now underneath the CIC. Move forward and activate the stair access control. Kill off all the enemies - specialists, heavies and a sniper.

Return to the galaxy map and pick up the Merc Payment credits. By the elevator you'll find a dumpster with all your cabin ornaments in it.

If you have the Space Hamster you can interact with the cage up to four times for different dialogues, a couple of which are quite amusing.

When you're ready take the elevator down to the cargo bay. This is the final battle. There's a renegade interrupt that you can take before the fight begins.

The second antagonist is also present and may be targeted but, as far as I'm aware, doesn't pose an active threat. The Mysterious Figure has abilities that match Shepard's class which means that if you're an infiltrator, she will cloak.

She may also engage you in melee which will require you to mash a button to avoid taking big damage. She has shields, armour and three medi-gels that she will use when her armour is down to restore her armour and shields.

She becomes temporarily immune to damage when she does this. Focus fire on the Mysterious Figure, only targeting other enemies should they become a greater threat.

Biotic detonations followed by headshots from the M Suppressor while she is staggered will take her armour bar down quickly.

Stay in cover as much as you can so that you don't get sniped. If you're a vanguard, I'd advise against charging because she is a properly dangerous opponent.

Feel free to charge the CAT6 goons and the second antagonist though. Keep an eye on your health and don't hesitate to use medi-gel when it gets low or when a squadmate is KO'd.

The reason is that there's an infinte supply in the middle of the room, although topping up may expose you to a fair amount of fire.

I didn't have to top up my medi-gel - the fight wassn't that difficult. When the Mysterious Figure has used three lots of medi-gel, a cutscene will trigger after which she will be back in the fight with two doses of medi-gel.

When these are exhausted you simply need to strip her shields one last time to trigger a cutscene that will end in the Mysterious Figure's death one way or another.

The second antagonist will have been taken prisoner. You have a paragon and renegade path to decide her fate. I'm personally with Javik here: It's not as though leaving the second antagonist alive gives you war assets or anything useful.

Now you can finally kick back. Your task is to throw a party for all your friends and companions, past and present. The following people are invited automatically: Other potential invitees require that certain conditions be met.

Miranda has an additional condition. If you romanced her in Mass Effect 2 and then rekindled an earlier romance with Ashley in Mass Effect 3, she will not survive Priority: Serves you right, Casanova.

Where the condition states "loyal", that crew member will not survive their Mass Effect 3 cameo if they were not loyal at the end of Mass Effect 2.

If you did not import a Mass Effect 2 savegame, most of these characters will not be available at all. Note that you do not have to throw the party immediately, which means that you can do the Identity Theft questline when it becomes available and then throw the party after Priority: Horizon assuming you want Miranda on the guest list.

Assuming you read your email from time to time, you should have a number of requests to meet up. Whenever you're in the Silversun Strip area, bring up the local map to see who's around.

When you're ready, follow the waymarker to purchase party supplies. Head to the top floor of the Silver Coast casino and activate the Party Supplies next to the bartender.

This will cost you credits. While you're in the Strip, visit the Castle Arcade you may already be meeting a friend there anyway.

To unlock this trophy, you simply need to win a prize in one of the available activities. The easiest is the claw machine, since winning something is guaranteed.

Assuming you position the claw over something within twenty seconds, that is. You use the analog stick to position it, not the D-pad. Return to your apartment and talk to Glyph.

Head over to your private terminal, read your messages and then issue invitations and start the party. You will now have to choose the style.

When the party is underway, interact with the various groups and listen to the conversations. When you're done, talk to Glyph again. Hang out with your guests some more.

There will be various conversations where you will have to take sides. Don't worry, there are no negative consequences.

Talk to Glyph again. Hang out with your guests one last time, talk to Glyph, head to the living room area and select "Take Group Photo".

The following morning, you may a find a datapad from Mordin by your bed depending on whether he survived Mass Effect 2.

You can interact with this a number of times and it's well worth doing so. Talk to your guests, exit your apartment and use the rapid transport to the return to the Normandy.

The Armax Arena is a combat simulator that has a number of trophies and sidequests associated with it. It kinda gives you the multiplayer experience but you use your own squad and you can pause to issue commands.

The multiplayer-only enemies are all present and correct: Cerberus dragoons, Geth bombers and the Collectors who are pretty tough.

Head downstairs through the "Athletes Only" barrier and activate the combat sim controls. You can also access your email from this same console.

Reading your emails will unlock the various challenges. When you've chosen your combat options, head through the door into the locker room and use the elevator.

There is a weapon bench available to select your loadout. Initially you can only select the weakest Cerberus and Geth opponents in a handful of arenas.

You unlock more higher level opponents and different types by winning silver points and gold points prizes.

You will have to fight off three waves of enemies. The secret to high scores is killing the enemies rapidly - each kill within five seconds of the previous one will increment a multiplier up to a maximum of ten.

There are also a maximum of bonus points available from completing three rounds in less than five minutes and capturing between-round objectives just run through them to claim them.

You may also apply debuffs to you and your team such as no medi-gel or no ammo crates to give you a points multiplier.

When completing challenges, you can complete multiple challenges in a single match by combining the required conditions. When an arena battle is complete you respawn on the upper level on the opposite side of the room to the prize pods, which is an incredibly annoying design misfeature.

If you've unlocked every one of a given prize type, you may choose instead three of the next prize category down or some credits.

There are not enough points available when fighting foot soldiers to win gold prizes so you will need to battle elite enemies for these.

The no medi-gel and no ammo crate debuffs are not too debilitating, particularly if you use the M-7 Lancer or the Particle rifle.

Even without ammo crates, enemies drop thermal clips. This requires a score of points or better in the arena with the difficulty set to normal or higher.

This score is only possible against super-elite enemies, which will take a few arena battles to unlock. I scored the requisite points as a side-effect of doing the Charity Reaper Challenge, which is against super-elite enemies.

It is well worth doing, not just for the trophy but also for the best armour in the game. Your prize is a suit of special Cerberus armour:. You may only claim this once, that is scoring a second time will not give you a second suit of armour.

Select a mirror match. I strongly suggest that you set the difficulty level to normal and remove any debuffs, because this is tough.

Giving yourself enhanced damage which is a negative points multiplier does not lock you out of this achievement so you may as well do so. You're basically fighting lots of Shepards.

Each Shepard has large shield and armour bars and uses class-specific skills against you. They also tend to target you rather than your squadmates.

As with all arena battles but one, you'll fight three waves:. In the first two rounds, each Shepard type will respawn once so that you have to fight a total of six enemies in each round.

I personally used the Pain Train map, since this made it easiest to control being flanked and to keep a distance between myself and the more aggessive types you do not want to be meleed by a vanguard while an infiltrator snipes you from cloaked.

Since they're armoured, biotic detonations are the best way of fighting them along with the M Suppressor and grenade powers.

Expect to get warped and incinerated and to have grenades thrown your way. When requested to do so, choose to fight geth enemies on the Blasteroid map.

When requested to do so, fight any enemy on any map but apply the no medi-gel debuff silver prize. When requested to do, select the Spin Zone map bronze prize and any elite enemy type silver prize.

When requested to do so, fight reaper enemies silver prize of any level on any map without squadmates.

The solo option is on the last screen of the of the select squadmates screen. Completing this challenge gives you credits. If the Virmire survivor is a now war asset, tough!

You can also do this solo. When requested to do so fight collector enemies gold prize of any level on any map.

Apply the no ammo crates debuff. When requested to so, fight reaper enemies of any level on any map using Javik as a squadmate.

You may use a third squadmate. When requested to do so, fight reaper enemies of super-elite level gold prize on any map.

For the reapers, elite enemies are ravagers and husks while super-elite enemies are brutes and banshees so bring out your armour busting power combos.

I added the no ammo crates and no medi-gel debuffs and unlocked the Simulated Hero trophy. This mission will unlock when you've acquired all silver and gold prizes.

It's rather more involved than the other arena challenges and is required for the Technical Issues trophy.

It sees you risking your life yes, really - the galaxy can go burn! The first battle will be against super-elite enemies of any type on any map.

The second battle sees you fighting any enemy type of any level on any map with all debuffs applied.

I suggest reaper foot soldiers. The one-shot shield debuff is a horrible one, so you don't want to be fighting strong enemies and reaper foot soldiers have no special difficulty attached to them: The third battle has very specific requirements: Ensure you remove all the other debuffs you applied in the last match.

You won't be too surprised when it all goes Pete Tong. Instead of three waves, you'll be fighting five waves of the very strongest enemy types of each faction:.

Don't hit the point of no-return just yet. Keep an eye on your emails - all your partners past and present will want to say their individual goodbyes.

You will need to use the "invite up" option on the personal terminal in your apartment. All of the characters added with this exapnsion will require you to have imported a Mass Effect 2 save and then completed certain missions in Mass Effect 3 see the party invitation requirements above.

Apart from Wrex, who will join you for the Indentity Theft quests, you may only use these squadmates in the Arena.

How do you spell overpowered? Em dash one one This is a high damage handgun with excellent accuracy and fire rate as fast as you can press the trigger, basically.

Despite this, the recoil is low. It also has a terrific headshot damage bonus so if you fit a scope, you have something that is far deadlier than most sniper rifles at a fraction of the weight.

It is one of the heavier pistols, but power-oriented classes can get around this by using ultralight materials. It has the same on-the-low-side capacity as the Carnifex so you'll want to make shots count.

This is a throwback to the first Mass Effect game. It doesn't use thermal clips but instead requires a lengthy cooldown period if you let the magazine run dry.

Otherwise, it is similar to the Avenger or the Phaeston: Many of these mods can only be taken to level IV in a single playthrough unless you win them as prizes in the Castle Arena.

I'm not a fan of scoping weapons because it reduces your situational awareness while not greatly helping you hit targets without a time dilation effect e.

Factor in the increased weight and this is fairly useless. Genuinely not bad, particularly if you're using a power-oriented class.

Like assault rifle ultralight materials but for shotguns. Since shotguns are generally heavier than assault rifles this may be slightly more useful but still not very.

Two mods in one. Allows shots to pierce between 0. A no-brainer on squadmates' weapons, this may even be useful on Shepard's weapon if she's rocking an M Raptor or M Viper.

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Don't have an account? Sign up for free! What do you need help on? Close X Walkthrough by chris-williams Table of Contents. Would you recommend this Guide?

Walkthrough by chris-williams Updated: Table of Contents Citadel Overview Citadel: Identity Theft II Citadel: Archives Escape Citadel Docks: Retake The Normandy Citadel: Party Citadel Arena Citadel Arena: Keep me logged in on this device.

Forgot your username or password? Bypass the box and Brooks will get in. Since this could take a while, mingle a bit more.

When Brooks contacts you again, she has run into two problems. EDI and Liara come up with a solution, this time follow the red wiring. They lead to opposite sides of the casino: On the left is the pressure pad.

You have to distract a guard and a camera. Send your squadmate to distract the guard, bypass the camera, then the security device.

You have now two problems, two guards. Send your squadmate to distract one, the stationary one, and watch the patrolling one for the right moment.

Be careful when you try and go, because if you get seen, you become suspected. Mingle immediately or it will be critical mission failure.

After bypassing them both, Brooks says that she is at the panic room and will be bypassing the lock. However, she misses one of the security devices and gets caught.

EDI tells Shepard that she can call the guard to tell them it is a false alarm, but you need to reach him before that happens.

It is the same guard that you talked to earlier. Once that is over, Brooks will radio she is clear so get back to talking and playing games if you feel like it.

Once the patrolling guard turns away from the first camera junction box, move. Send your squadmate to distract the stationary guard, then bypass the first and second boxes, while keeping an eye on the patrolling guard.

Then hurry and bypass the camera box while ensuring you are out of visual range of both guards. Once you are done, you are inside.

Brooks manages to get into the terminal, but finds a deletion order on it. Brooks starts to beat herself up but Shepard calms her and then examines the terminal for mistakes.

They wiped the terminal but not the comm. Shepard activates the comm and a face appears on the screen over the mantel, distorted beyond recognition through signal degradation.

Eventually the figure says that they will take everything that Shepard is and everything they own. As the conversation cuts, Brooks says she couldn't trace the call.

Shepard orders them to remove the drives and get them back so EDI can analyze them. Shepard can interact with various personalities in the casino, either on a purely conversational basis or to evade the notice of patrolling guards.

Sha'ira is found near a stairway to the dance floor. Sign In Don't have an account? Contents [ show ]. Round and round and round she goes.

What's that supposed to mean? Is that like code for how wasted I am? We just call the wheel "she. Wait, I mean objectivism. That's sexism for inanimate things.

Every minute is more exciting than the next. Should I point out the flaw in that statement? Oh, are you like one of those detail people? Even diamonds have flaws, but that doesn't make them less valuable.

Miss, where exactly were you educated? You can take these courses, and it teaches you responsibility, because you do the grading.

I need an opinion on something from a B-lister or below. Houses with retractable roofs. Your house has a retractable roof? Only the one on the Citadel.

I gotta take care of it since the one on Earth got all Reaperified. Instead of remodeling, maybe you could invite a few refugees to come stay.

Oh, I'm totally on that. But finding the right one is hard, you know? So many of them don't have agents. Can't stay away, can you? What can I say?

We'll get along great. The thing about salarian parties is, they all do it too well. My lab group on Sur'kesh , all salarians but me, all with damn-near-perfect memories.

Oh, that could get awkward. It was all about who burnt the cake six months ago, or arguments that two people continue when they meet up once a year So they never let anything go.

Yeah, it was constant one-upmanship. I couldn't keep pace with them if I'd wanted to. So you don't miss Sur'kesh at all?

Not the humidity and not the lack of privacy. But the science was like nowhere else. What did you work on?

Food scanners for the paranoid, chemical bonders, self-cleaning mating pools Learned a lot, huh? For the mating pools, way more than I wanted to know.

Back for more tales out of school? Andrew was just saying the salarians came up with satellites that eat orbiting debris. So their space isn't all cluttered like ours.

What won't they think of next? Hair extensions, I imagine. What are you having? I want to be able to walk a straight line.

Thessian Temple coming up. Are asari drinks usually mild? Not all of them. Khan had us put out some gelatin shots earlier. Also asari, but they kick like a shotgun.

Well, some adventurous souls are trying the mindfish. It's what hanar like to do instead of alcohol. I guess since they're mostly water, the dehydration would be bad.

So there's this fish with hallucinogenic skin oil. Gets hanar buzzed right up. What happens if humans eat it? Way more potent, and it releases into our systems slowly.

Best to clear your schedule for the entire weekend. What can I do for you? What's the craziest thing you've ever served up? Well, there's the burukh.

That's a krogan drink you set on fire, put out, then drink from the scalding-hot cup. There's a " Weeping Heart. The venom's pretty mild, though.

Oh, wait -- a volus bina. The alcohol puts you on the floor, and the ammonia lets you clean up the mess you made. So push my tour of the camp from one o'clock to three, move the three to five, and we'll find ten minutes to eat somewhere.

So to sum up, tomorrow starts with the Help a Dream foundation, then it's blood drive, refugee camp and hospital tour. Sounds like you turned pro.

Rios believes we have an obligation to the less fortunate. So how are you liking the party so far? I feel like I should know that name I did a little acting, then in the seventies during the Blitz , I was named goodwill ambassador for refugees.

So I guess this kind of thing doesn't really impress you? For the people who can get clothes because you bought a ticket? Rios, it's getting late and you have a full schedule ahead.

Don't handle me, Noah. If I reach one more person before we leave, that's a family of four who can eat tomorrow. The price of admission isn't the only help to give.

If you drop some credits at the games, it goes straight to refugees. Have I told you today that you're beautiful, Ms.

And I presume you mean on the inside. I'm not running for Citadel Council. I'm running for Zakera Ward City Council. Are you a citizen here?

The ward needs refugee facilities. It needs security, it needs jobs, it needs everything. And hopefully with a friend like Elijah Khan backing me, I can make it happen.

What's your connection to Khan, exactly? He's a campaign contributor. You may want to do a background check on him.

Like you can't imagine. I just got done returning donations from some Terminus pirate woman. Was her name Aria?

And before that it was an asari Spectre. And before that, there was this krogan Do I have a sign on my back saying "exploit me? Well, you don't exactly come across as But I'm trying to fix it!

I practice glares in the mirror every night! You know, I respect the first guy who looked up at Saturn and said, "That thing up there, it isn't a star.

But you gotta love the guy who said "That thing up there? That's gonna be my gas station. Tonight it's ryncol on the rocks.

That stuff can put you down for the count. I just lost a staggering amount of income. This puts things in perspective.

You need a few credits for a ride home or anything?

Nun bekommt man von seiner Begleitung spezielle Tech-Linsen, mit denen die Kabel, Beste Spielothek in Kolliken finden wie im zweiten Teil während der Loyalitätsmission von Kasumisichtbar werden. Hat man den Alarm vom Lüftungsschacht deaktiviert, kriecht Brooks hinein und man muss Hugo Spielautomat - Kobold-Spaß bei Casumo wieder unters Volk mischen. Bodenwiderstand-Pack erschienen am März Xbox Kosten: Dieser Artikel behandelt die Missionen der originalen Trilogie. Auswahlmöglichkeiten Nein, ich will ein ganz anderes Ende.